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Objects with opacity Reference

Action/condition/expression to change or check the opacity of an object (0-255). Read more explanations about it.

Objects with opacity

Action/condition/expression to change or check the opacity of an object (0-255).

Behavior actions

Opacity
Change the opacity of an object, between 0 (fully transparent) to 255 (opaque).

Behavior conditions

Opacity
Compare the opacity of an object, between 0 (fully transparent) to 255 (opaque).

Behavior expressions

Expression Description
Object.Opacity::Value() Return the opacity of an object, between 0 (fully transparent) to 255 (opaque).

The Objects with opacity extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.

This page is an auto-generated reference page about the Objects with opacity feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.